AI Insights · Timothy · July 2021
Top 5 2D Realistic Games on iOS in Guatemala Q2 2021
Discover the performance trends of the top 5 2D realistic games on iOS in Guatemala during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 2D realistic games on iOS in Guatemala showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed, based on data from Sensor Tower.
Design Home™: House Makeover from Crowdstar LLC experienced fluctuations in weekly revenue, with a peak of approximately $431 in mid-April. Weekly downloads saw a significant rise in mid-April, reaching 220, but later declined to just 3 by the end of June. The game had a relatively steady number of weekly active users, peaking at 169 in mid-April and dropping to 112 by the end of June.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED showed a mixed trend in weekly revenue, peaking at $402 in late June. However, weekly downloads remained minimal throughout the quarter, with only a handful of downloads each week. Active users saw a gradual decline from 76 at the end of March to 41 by the end of June.
Dream League Soccer 2024 from First Touch Games Ltd. demonstrated consistent performance in weekly downloads, maintaining numbers between 344 and 503 throughout the quarter. The game’s weekly revenue showed a strong upward trend, peaking at $483 in late June. Active users remained high, consistently above 5K, with a peak of 5.7K in early June.
Game of War - Fire Age by Machine Zone, Inc had a notable spike in weekly revenue in early April, reaching approximately $2.1K, but the numbers quickly fell back to around $18 for the remainder of the quarter. There were no significant changes in weekly downloads, which remained at zero throughout the period.
Finally, 8 Ball Pool™ from Miniclip.com showed stable weekly downloads, ranging from 446 to 643 during the quarter. The weekly revenue saw a significant peak of $702 in late June. Active users remained high and steady, fluctuating between 16K and 17K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.